THE EVOLUTION GAME
How It Works!
On our Web site, we won't attempt to give a complete rundown of the rules. We'll simply offer a broad description of the game in the hope that it will give an overall 'taste' of how the game works and fire the reader's curiosity to try it for themselves. The Evolution Game has been extensively tested and developed over a period of more than ten years. The result, we believe, is a game which is attractive to handle, strikingly original in its appearance and structure, and most importantly great fun to play.

Game Board image
THE GAME BOARD
consists of three different areas
 
1. THE ENVIRONMENT
coloured image of the Environment
The 'environment' is the central area of the board and this is where most of the action takes place. Each of the 8 domains (labelled from A to H) has 9 territory squares and (usually) a coloured "specialisation" card showing the environmental conditions. During the game the environmental conditions will be continually changing. Every player will try to occupy as many territory squares as possible with colonies of their own species (i.e. coloured counters). To achieve this, it will often be necessary to compete with other players' colonies.
 
2. THE GEOLOGICAL SEQUENCE
The first player to reach the Pleistocene wins the game.
AND
3. THE TIME CIRCUIT: includes the following symbols:-

Mutation Square imageMutation: The player draws some new Mutation cards which may help their species to stay adapted to the environment.

Population Growth Square imagePopulation Growth: The player gets some new colonies to place into the environment.

Natural selection Square imageNatural Selection: The player draws a Natural Selection card and follows its instructions.

Environmental Change Square imagesEnvironmental Change: The Environment Dice is rolled to set a new "colour" for the indicated domain's environmental conditions.

Survival Square imagesSurvival Squares: The only four places on the Time Circuit where players may use their ecological niches to survive into the next stage of the geological sequence.

Population Control Square imagePopulation Control: The player rolls the two Population Control dice to discover if they will suffer losses of colonies from the environment. Some of the other players may also be affected. The fatal combinations of the dice are:-

"disease" : lose 1 colony per domain.

"starvation" : lose 2 colonies per domain.

"global catastrophe" : lose 3 colonies per domain.

"natural disaster" : empty 1 domain of all players' colonies.

 
 
GETTING ADAPTED
image relating a Gene Pool to the Environment
Every player has a gene pool which indicates the present adaptation of their species to the environment. If, for example, the A colour in their Gene Pool matches the A colour in the environment, then their species is adapted to domain A and the player's colonies may enter and occupy territory there.
If a player is unadapted to a domain (e.g. domain E above), the coloured specialisation card (in the E-compartment of the player's gene pool) is turned sideways to show the word 'Unadapted' hiding below. The player needs one or more suitable mutation cards to get adapted. Below you can see various ways in which a lilac specialisation card can be converted into an orange one using different combinations of mutation cards:-
colour conversions with Mutation cards
How one or more mutation cards can be used to adapt
a compartment of your gene pool from one colour to another colour!
 
 
ECOLOGICAL NICHES
card faces
A player's species is considered to be established in an ecological niche if it is adapted to every domain shown on the niche card, and has at least one colony occupying each of those domains. When a player lands on a survival square
Transition Square image or Evolution Square image
an established niche allows their species to survive into the next stage of the geological sequence.
THE RULES
The Evolution Game comes equipped with a comprehensive "Rules of Play" booklet. This presents both the Standard Rules and a more advanced version which will offer experienced players greater tactical flexibility and an exciting, challenging end-game. Also included in the booklet are some useful tips on general strategy and an informative "Short History of the Earth" outlining the main events in the life of our biosphere, from the origins of the planet till the present day. In the game box you will also find a four-page "Getting Started" leaflet designed to orient and guide complete beginners, and a "Quick Summary of the Standard Rules" mounted on a handy laminated card that can be passed around the table for easy reference.
 
Intro Page!How It Looks!How It Feels!How I Get It!
Also by the inventor of The Evolution Game:

A new full-length crime thriller set in Helsinki with unique connections to the music of Sibelius..
CLICK ON THE BOOK COVER to visit the website!!